Abstract
Sell K, Clocksin BD, Spierer D, Ghigiarelli J. Energy Expenditure during Non-Traditional Physical Activities. JEPonline 2011; 14(3):101-112. The purpose of this study was to compare the physical demands of a climbing activity (Prusik climbing) to Nintendo Wii boxing and brisk walking. Twenty-four college students (24 [+ or -] 4 years; 175.4 [+ or -] 8.6 cm; 78.9 [+ or -] 17.4 kg) attended four separate laboratory sessions: (a) 30 min of brisk walking; (b) maximal oxygen consumption (V[O.sub.2] max) test; (c) 30 min of Nintendo Wii boxing; and (d) 30 min of Prusik climbing. During the walking, boxing, and Prusik climbing, heart rate (HR), rating of perceived exertion (RPE), oxygen consumption (V[O.sub.2]) and respiratory exchange ratio (RER) were recorded, from which average METs, total and average energy expenditure ([TEE.sub.30] and [Aver-EE.sub.1.0]), and percentage of V[O.sub.2] reserve (%V[O.sub.2]R) were determined. Prusik climbing generated significantly higher average V[O.sub.2], %V[O.sub.2]R, HR, RPE, METs, [TEE.sub.30] , and [Aver-EE.sub.1.0] compared to brisk walking and Wii boxing (P<0.05). Prusik climbing may provide an appealing alternative to traditional exercise programs for meeting current physical activity recommendations. Key Words: Exercise, Prusik Climbing, ACSM Recommendations, Interactive Video-Games